Melee: Difference between revisions
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'''Melee''' is a type of [[combat]], where there are a number of people |
'''Melee''' is a type of [[combat]], where there are a number of people engaged in [[striking distance|hand to hand]] combat. |
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== Melees in the SCA == |
== Melees in the SCA == |
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⚫ | In this form of combat it is normal that a person may not kill from behind. However they may inform a person that they have been engaged from behind and that [[combatant]] should turn to meet that challenge. Melees generally do not allow the use of [[missile |
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"Last man standing" types of melees are sometimes called "Roman melees." |
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⚫ | In this form of combat it is normal that a person may not kill from behind. However they may inform a person that they have been engaged from behind and that [[combatant]] should turn to meet that challenge. Melees generally do not allow the use of [[missile weapon]]s, though there are some cases such as [[village football]] where this is allowed. Special scenarios are occasionally used, like [[ransom melee]]s. |
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== See Also == |
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* [[Single Combat]] |
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* [[Formation]] |
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[[category:combat]] |
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Latest revision as of 22:59, 11 July 2008
Melee is a type of combat, where there are a number of people engaged in hand to hand combat.
Melees in the SCA
In SCA tournaments, a melee is often a team combat (rather than every man for himself), and each side has their own objective, usually to completely eliminate the opposing side(s).
"Last man standing" types of melees are sometimes called "Roman melees."
In this form of combat it is normal that a person may not kill from behind. However they may inform a person that they have been engaged from behind and that combatant should turn to meet that challenge. Melees generally do not allow the use of missile weapons, though there are some cases such as village football where this is allowed. Special scenarios are occasionally used, like ransom melees.
Melees can be fought either in the heavy or rapier lists. Wars are fought under different rules to melees so as to allow more weapons and greater scenarios.