Siege weapon: Difference between revisions

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In the [[SCA]], siege weapons can be used in [[war]]s. If a [[fighter]] is struck by a projectile from a siege weapon then the convention is that they are [[dead]]. Not even [[plate armour is proof]].
In the [[SCA]], siege weapons can be used in [[war]]s. If a [[fighter]] is struck by a projectile from a siege weapon then the convention is that they are [[dead]]. Not even [[plate armour is proof]].


[[Engineer]]s operate siege weapons. If the weapon misfires or is struck by another weapon's projectiles then the weapon is regarded as destroyed. If all the engineers are killed by any means, then the siege weapon can be captured and used by the opposing force.
[[Engineer]]s operate [[siege]] weapons. If the weapon misfires or is struck by another weapon's projectiles then the weapon is regarded as destroyed. If all the engineers are killed by any means, then the siege weapon can be captured and used by the opposing force.
[[category:weapons]]
[[category:weapons]]

Revision as of 08:41, 29 October 2004

Large weapons, including catapults, the trebuchet, ballista, and other large scale weapons.

Commonly used as period artillery, and against stationary targets, like castles and other fortifications. Siege weapons were only occasionally used in an anti-personnel capacity.

Siege Weapons in the SCA

In the SCA, siege weapons can be used in wars. If a fighter is struck by a projectile from a siege weapon then the convention is that they are dead. Not even plate armour is proof.

Engineers operate siege weapons. If the weapon misfires or is struck by another weapon's projectiles then the weapon is regarded as destroyed. If all the engineers are killed by any means, then the siege weapon can be captured and used by the opposing force.