Difference between revisions of "Arrow"

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* Similarly, if the archer takes a hit to the quiver and the quiver is a soft quiver (ie not made of rigid amterials) then *all* the arrows in that quiver are considered "dead" until they are rechecked at the arrow-check
 
* Similarly, if the archer takes a hit to the quiver and the quiver is a soft quiver (ie not made of rigid amterials) then *all* the arrows in that quiver are considered "dead" until they are rechecked at the arrow-check
 
* All arrows shall be clearly marked for identification with the name of the user. For interkingdom wars the name of the kingdom shall be included as well to make it easier to locate the maker/owner of the arrows.
 
* All arrows shall be clearly marked for identification with the name of the user. For interkingdom wars the name of the kingdom shall be included as well to make it easier to locate the maker/owner of the arrows.
* Arrows may only be used as missiles launched from a bow. No arrows shall be used as hand-held thrusting weapons. Such use may be considered grounds for removing a [[fighter]] from the [[field]] and/or revoking his/her [[authorization]].
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* Arrows may only be used as missiles launched from a bow. No arrows shall be used as hand-held thrusting weapons. Such use may be considered grounds for removing a [[fighter]] from the [[field]] and/or revoking his/her [[authorisation]].
 
For further details check your copy of the SCA Missile Combat Rules.
 
For further details check your copy of the SCA Missile Combat Rules.

Revision as of 01:56, 11 July 2003