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	<id>https://cunnan.lochac.sca.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=64.232.36.146</id>
	<title>Cunnan - User contributions [en]</title>
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	<updated>2026-05-16T02:08:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://cunnan.lochac.sca.org/index.php?title=War_scenario&amp;diff=6472</id>
		<title>War scenario</title>
		<link rel="alternate" type="text/html" href="https://cunnan.lochac.sca.org/index.php?title=War_scenario&amp;diff=6472"/>
		<updated>2004-09-29T23:16:57Z</updated>

		<summary type="html">&lt;p&gt;64.232.36.146: /* Scenario Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A typical [[SCA]] [[war]] is made up a sequence of &#039;&#039;&#039;war scenarios&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Some kinds of scenarios ==&lt;br /&gt;
*Open field battle: two forces square off across an open field. This allows for [[unit tactics]] at relatively large scales.&lt;br /&gt;
* Woods battle: like an open field battle, but through a wooded area&lt;br /&gt;
* Bridge battle: one (or more) bridges divide the two sides. Often the objective is to be the first to take the bridge, or to hold the most of the bridge after a certain amount of time. The bridge typically crosses a &amp;quot;river&amp;quot; which usually is imagined, and represented with some markings rather than having running water. Sometimes people are allowed to &amp;quot;forge&amp;quot; across the river, e.g. by crossing on their knees.&lt;br /&gt;
* Castle battle: a representation of a castle, often with a wall, gate, and towers. &lt;br /&gt;
 &lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Last one standing&lt;br /&gt;
* Delivering a &amp;quot;message&amp;quot;, package, or person to a specified location&lt;br /&gt;
* Capturing a flag&lt;br /&gt;
* Holding some objective&lt;br /&gt;
* Gathering the most [[War point]]s&lt;br /&gt;
&lt;br /&gt;
== Number of &amp;quot;lives&amp;quot; ==&lt;br /&gt;
* One life&lt;br /&gt;
* Limited number of &amp;quot;resurrections&amp;quot;&lt;br /&gt;
* Unlimited resurrections&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* Weapons limitations: e.g., no weapons over a certain length, no archery&lt;br /&gt;
* Shield limitations: e.g., no shields&lt;br /&gt;
&lt;br /&gt;
== Scenario Design ==&lt;br /&gt;
Some scenarios are presented with elaborately stated objectives which with a little thought amounts to &amp;quot;Last one standing&amp;quot; or some other simple objective.&lt;/div&gt;</summary>
		<author><name>64.232.36.146</name></author>
	</entry>
	<entry>
		<id>https://cunnan.lochac.sca.org/index.php?title=War_scenario&amp;diff=6469</id>
		<title>War scenario</title>
		<link rel="alternate" type="text/html" href="https://cunnan.lochac.sca.org/index.php?title=War_scenario&amp;diff=6469"/>
		<updated>2004-09-29T23:15:51Z</updated>

		<summary type="html">&lt;p&gt;64.232.36.146: /* Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A typical [[SCA]] [[war]] is made up a sequence of &#039;&#039;&#039;war scenarios&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Some kinds of scenarios ==&lt;br /&gt;
*Open field battle: two forces square off across an open field. This allows for [[unit tactics]] at relatively large scales.&lt;br /&gt;
* Woods battle: like an open field battle, but through a wooded area&lt;br /&gt;
* Bridge battle: one (or more) bridges divide the two sides. Often the objective is to be the first to take the bridge, or to hold the most of the bridge after a certain amount of time. The bridge typically crosses a &amp;quot;river&amp;quot; which usually is imagined, and represented with some markings rather than having running water. Sometimes people are allowed to &amp;quot;forge&amp;quot; across the river, e.g. by crossing on their knees.&lt;br /&gt;
* Castle battle: a representation of a castle, often with a wall, gate, and towers. &lt;br /&gt;
 &lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Last one standing&lt;br /&gt;
* Delivering a &amp;quot;message&amp;quot;, package, or person to a specified location&lt;br /&gt;
* Capturing a flag&lt;br /&gt;
* Holding some objective&lt;br /&gt;
* Gathering the most [[War point]]s&lt;br /&gt;
&lt;br /&gt;
== Number of &amp;quot;lives&amp;quot; ==&lt;br /&gt;
* One life&lt;br /&gt;
* Limited number of &amp;quot;resurrections&amp;quot;&lt;br /&gt;
* Unlimited resurrections&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* Weapons limitations: e.g., no weapons over a certain length, no archery&lt;br /&gt;
* Shield limitations: e.g., no shields&lt;br /&gt;
&lt;br /&gt;
== Scenario Design ==&lt;br /&gt;
Some scenarios are presented with elaboratly stated objective which a little thought reveals amount to &amp;quot;Last one standing&amp;quot; or some other simple objective.&lt;/div&gt;</summary>
		<author><name>64.232.36.146</name></author>
	</entry>
	<entry>
		<id>https://cunnan.lochac.sca.org/index.php?title=War_scenario&amp;diff=6468</id>
		<title>War scenario</title>
		<link rel="alternate" type="text/html" href="https://cunnan.lochac.sca.org/index.php?title=War_scenario&amp;diff=6468"/>
		<updated>2004-09-29T23:15:10Z</updated>

		<summary type="html">&lt;p&gt;64.232.36.146: /* Number of &amp;quot;lives&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A typical [[SCA]] [[war]] is made up a sequence of &#039;&#039;&#039;war scenarios&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Some kinds of scenarios ==&lt;br /&gt;
*Open field battle: two forces square off across an open field. This allows for [[unit tactics]] at relatively large scales.&lt;br /&gt;
* Woods battle: like an open field battle, but through a wooded area&lt;br /&gt;
* Bridge battle: one (or more) bridges divide the two sides. Often the objective is to be the first to take the bridge, or to hold the most of the bridge after a certain amount of time. The bridge typically crosses a &amp;quot;river&amp;quot; which usually is imagined, and represented with some markings rather than having running water. Sometimes people are allowed to &amp;quot;forge&amp;quot; across the river, e.g. by crossing on their knees.&lt;br /&gt;
* Castle battle: a representation of a castle, often with a wall, gate, and towers. &lt;br /&gt;
 &lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Last one standing&lt;br /&gt;
* Delivering a &amp;quot;message&amp;quot;, package, or person to a specified location&lt;br /&gt;
* Capturing a flag&lt;br /&gt;
* Holding some objective&lt;br /&gt;
* Gathering the most [[War point]]s&lt;br /&gt;
&lt;br /&gt;
== Number of &amp;quot;lives&amp;quot; ==&lt;br /&gt;
* One life&lt;br /&gt;
* Limited number of &amp;quot;resurrections&amp;quot;&lt;br /&gt;
* Unlimited resurrections&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* Weapons limitations: e.g., no weapons over a certain lenght, no archery&lt;br /&gt;
* Shield limitations: e.g., no shields&lt;br /&gt;
&lt;br /&gt;
== Scenario Design ==&lt;br /&gt;
Some scenarios are presented with elaboratly stated objective which a little thought reveals amount to &amp;quot;Last one standing&amp;quot; or some other simple objective.&lt;/div&gt;</summary>
		<author><name>64.232.36.146</name></author>
	</entry>
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